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  • #46
    Hombre Xbich, el FIFA otras cosas las tiene muy mal, pero el tema filigranas lo tiene bastante guay con sus 5 estrellas. Messi tiene 4, es decir que lo que hace en el juego no se sale tampoco mucho de lo que en realidad. El NBA tambien cuida bastante eso pero algun jugador menos mediatico si puede ser que le pase...

    Pero aqui, con 99 jugadores, si todos tienen los mismos takedowns no hay que ser fanboy bro, es una falta de sensibilidad brutal. ASI NO.

    Digo esto sabiendo como sabes que en general el juego me parece cada vez que juego mejor.

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    • #47
      Las opiniones de los usuarios de la demo en la página de facebook del juego son interesantes:

      John M GreenEA you better hope this demo isn't a precursor of the full game

      Roccity's Own ThQ version is way better ea doing wat they do best fuckin up games

      Johan Driehuizen They really messed up a good game. Back to UFC Undisputed (THQ).

      Brian Blankenship No follow up strikes, fights just end. Looks a little better. Ground game is the same with a new mini game for submissions. Stand up is a weak mix of Undisputed with a touch of fight night, but bad somehow. Fighters just stand and trade flat footed. The kicks are hilarity they are so bad. It's pretty awful imo.

      Anthony Plumb The controls are terrible. I'm cancelling my preorder. Major disappointment. EA you guys can eat a dick

      Justin Zimdars Sucks ass...no ground game. Thanks EA.

      Turtle Cesar Gerat Game sucks. Try again EA

      Aaron Cannon thanks for putting out a demo and thanks for saving me 65 dollars worst then EA MMA just got the UFC trademark its sad when THQ did a better job

      Graham Davis Huge disappointment. Now we're stuck with this mess for 2 years! Great..

      Bryan Pawlowski The ground game on defense is terrible how can you not cover your face from punches??? You literally just get destroyed in a full mount just sitting there looking up its ridiculous..the take down system sucks and seriously the dodge system is horrendous rely on 1 button for all defense are you serious? Too many fighters Perry and counter and you can't even do that in this game....terrible

      Jacob Moses EA UFC looks great, but plays like crap. Unresponsive controls, bad control layouts (mainly talking about sprawling), reversals are too easy to get, and there's way too much emphasis on flashy strikes. Can someone explain to me why Gustafsson has a tornado kick?

      Justin Haworth Ground game and take downs are shitty as hell. Ea just had to go back to their mma game that had shitty ground game. Makes no sense that I got picked up and slammed 15/16 times in a match.. then when your down you just lay there and get hit 10 times before you can try to move around

      Leon Branch RIP UFC games. This ia horrible

      Stephen Corbett I'm disappointed to be honest !!!!!

      Ian McNealy the demo absolutely sucks

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      • #48
        Mongo a mi me conoces unos años y a esa gente que opina ahi no sabes ni quien son, si quieres confiar en mi opinion:

        Juego completamente nuevo, hay que aprender de 0
        Olvidarse de los Undisputed y sus controles, el que no tega la mente abierta para aprender NO LE GUSTARA
        El striking es brutal, dime cualquier combo, el que quieras y se puede ejecutar
        Graficamente 10
        Nivel televisivo bestial
        Los spammers estan llorando porque no es un Undisputed 4
        ---------------------------------------------------------------------

        A mejorar tiene muchas cosas, como meter mas variedad de TD, añadir sprawls, arbitros participativos y menos facilidad para ejecutar movimientos demasiado espectaculares.

        Si alguien te dice que este no es el mejor juego de MMA hasta la fecha es por 2 motivos, el primero es que sea un pro del Undisputed y esto no tiene casi nada que ver.
        El segundo es un ansioso que no quiere aprender los controles, un troll o esta mintiendo.

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        • #49
          Lo mejor de todo es que leo los comentarios y la mayoria dicen mentiras o no saben hacer ciertas cosas...

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          • #50
            Humano vs humano:

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            • #51
              Originalmente escrito por colacao20 Ver mensaje
              Lo mejor de todo es que leo los comentarios y la mayoria dicen mentiras o no saben hacer ciertas cosas...
              No te rayes, Haterizador ha vuelto, sólo ha copiado los comentarios de la gente que no le gusta, si te metes en el canal de Youtube, Twitter o Facebook de EA Sport UFC, verás que un 90% son buenos comentarios (más que nada porque lo he visto).

              Que tiene sus fallos, si, pero es que es un juegazo, GTA V tenía sus fallos, Battlefield 4 los tiene... ahora que no venga todo el mundo exigiendo, a quien no le mole que no lo compre y punto coño.

              Por cierto, vídeo bastante risas:

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              • #52
                Vaya tela, menudo PAR DE FRIKIS TIO. No se como aguantas escuchandolos jajajaja que bueno tio, menudos elementos.


                Mongolizador esta vez a hecho su funcion de hater pero no tan exagerada Xbich, la critica no es del todo buena pero es que eso ya lo sabiamos coño, solo habia que ver a Mysterios o Mongo antes de que saliese el juego. Hay mucha gente que estan acostumbrados al THQ y si esto no era un Robocop vs Cortocicuito como el Undisputed se sabia que no les iba a gustar. Han cambiado controles, modo de jugar y es todo diferente, pero es que es infinitamente superior a los Undisputed. Esto es mucho mas organico y natural, en Undisputed si tiras un golpe las combinaciones no son fluidas ni mucho menos, aqui es todo intuitivo una vez aprendes.

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                • #53
                  Opinion de uno de los mejores jugadores de los UFC Undisputed´s:

                  Yes, many moons ago I frequented the Undisputed forums and did what I could to help out the community. Cool that you remember me from all those years ago!

                  I think this is by far the best MMA game ever created. EA MMA was a good attempt... it was ultimately robotic and the animations were far from perfect, but it was mostly fair and pretty balanced.

                  Undisputed... I think 2009 was a strong entry and then THQ dropped the ball on the other two, especially in regard to online connectivity. I also didn't like how the head health never regenerated, leading to matches where you'd take a ton of damage in the first round, play perfectly in the second, and then take one big shot in the third and get KO'd. It felt like jabs and straights didn't matter.

                  I'm pressed for time, but I'll see what I can do as far as helping out the community. I think most people who don't like the game don't fully understand the mechanics and just feel overwhelmed and bewildered.

                  It's a very deep game...for starters, I suggest anyone with the demo and 2 controllers to just have P2 do nothing and experiment with how everything interacts. I don't think people understand how the mechanics interrelate to make for a very competitive and fair game. For instance you can chain dashes into sways. Counter-hits can open up windows for combos. Blocking strikes on the ground opens windows for transitions. The game will reward players who explore all its nuances. I look forward to playing you all online!

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                  • #54
                    BRUTAL!

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                    • #55
                      Xbich y Teseo, 1a victoria por sumision ( casi no las habia probado ... ).

                      Para empezarla supongo que lo sabes, R1 y el analogico derecho en cualquier direccion, siempre que el oponente tenga poco cardio y nosotros mucho se facilita bastante.

                      Una vez empieza el juego, quedaros mirando al centro del circulo, asi vereis de refilon hacia donde intenta escapar y lo solapais con el analogico derecho. De repente a veces sale una marca que hay que solapar con el analogico izquierdo, asi despues de 4 fases se hace la sumision, es super gratificante.

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                      • #56
                        Mini guia de un crack para el striking:

                        Here are a few tips:

                        -Keep your stamina higher than your opponent's when at all possible

                        -High stamina affects your movement speed, punch speed and your striking power

                        -Low stamina makes you slow, weak, and prone to getting KO'd MUCH more -- you spam yourself out, you die

                        -Parry counters are far more likely to cause staggers than are normal punches

                        -After a parry counter, quickly follow up the stun you've inflicted with more hits -- jabs and straights are great for following up a hook counter because these punches come out super fast

                        -Leg kicks are terrific for interrupting the opponent's rhythm - they almost always trigger a hit reaction when they aren't blocked, allowing you to dictate rhythm and set up your hands

                        -If you find yourself getting into a "parry war", you can get out of it by swaying backward when your opponent's parry counter is incoming -- to get a parry you must wait for your opponent's punch animation to run its full course, but you can sway in the opening frames of his punch, meaning you can come back with heat of your own before he can parry you again

                        -You are able to chain dashes into sways -- try it! I like to chain the forward dash into a back sway to bait out strikes and mix my opponent up. A lateral dash to the left chained into a right sway is also a favorite.

                        -Dashes/lunges can be buffered into your combos to give you greater maneuverability -- in laymen's terms this means you can quickly press JAB, JAB, DASH, and the whole sequence will play out after you've entered your inputs.

                        -Lunging and swaying out of the way of strikes seems to grant counters on par with parries. Parries are easier to do but lunging and swaying is great for mixups or, like I said, to break up a parry war.

                        -Go into 2P mode and throw multiple unblocked strikes in rapid succession -- notice how quickly your opponent becomes rocked or KO'd. Combos KILL! They can be hard to land against a skilled opponent because of all the defensive options everyone has, but when you can land them, they are devastating.

                        -Do not underestimate jabs and straights - they are great at multiple things: they do not deplete your stamina much, meaning they are good for pressuring; the jab moves you forward meaning you can close distance with it and chase down avoidant opponents; you can use them to disrupt the other fighter's targeting, letting you land power punches easier; they are a great way to follow up power shots and counters during the stun window because you can land killer combos with them.

                        -Forward dashes are also good for chasing down avoidant opponents

                        -Whenever you score a wobble that causes your opponent to stumble backward into the fence, this is a prime opportunity to use the off-the-cage knee and FINISH HIM

                        -If you find that your opponent is doing a good job mixing up your body and your head, don't be too quick to try to parry the body as this makes you a bit more vulnerable to head shots. Instead, just use the normal RT block. It's a pretty damn good block when you have high stamina and will allow you to absorb everything (albeit not 100%).

                        -When you are rocked, try blocking unless you see a head strike coming, and then tap a punch button while blocking to parry. Don't just hold RT+Punch the whole time as this will drain your stamina and make you easier to KO.

                        -If you are in the TKO state on the ground, time your blocks to the punch since your block becomes less effective the longer you hold it... and then click the LS to try to stand up. Even if your opponent denies your standup attempt, it doesn't matter... you are buying yourself time for your head health to recover... that's what's important.

                        -Alternating punches are generally much faster than one-hand spam. A double jab is fine, but spamming a lead hand hook will be much slower than if you alternated lefts and rights.

                        -Don't forget about Jones' elbows! He has 4 standing elbows - both LB variants and both LB+Back variants. They are devastating. Try to score them off of parry counters and/or sways/lunges.

                        -Is someone spamming takedown and clinch attempts on you? No problem! Predictable opponents are dead meat. Simply spam out straight punches (jabs and straights) and you will punch them out of it every time.

                        -When it comes to takedown denials, there are multiple factors at play here: #1 How fast are you on the stick? The faster your reactions the better -- pro-tip: HOLD the RT+RS Down... don't just flick it... #2 What is your TDD rating? #3 What is your opponent's TD rating? #4 What is your stamina? #5 What is your opponent's stamina? Ideally you are fast on the stick and your stamina is higher or at least the same as your opponent's. Note that Jones has an easier time stuffing Gustafsson than vice versa due to the TD stat differential. This doesn't mean you're screwed as Gus, just have fast reactions and never spam yourself out on the feet.

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                        • #57

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                          • #58
                            Puto tatuaje de McGregor xD

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                            • #59
                              El juego va a 30fps en ambas consolas constantes, no tiene bajada de framerate:

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                              • #60
                                IMPRESIONANTE la demo. El viernes me tuve que comprar una xbox one porque ya no aguantaba más de leeros .Esta tarde lo reservo (espero que todavia traiga el bruce lee descargable) y Oskarete avisa si te lo pillas y le damos como al undisputed o cualquiera que lo vaya a comprar para xbox que me agregue. salu2

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